Esper Dream (for the Famicom Disk System) Mute's English Patch - Initial Release http://mute.vblank.net/ IPS FILE: This patch is intended for the image commonly labeled "1.1" -- it may turn out that other versions are compatible, but, if you have a choice, go with that one. The patch completely ignores side B, where saved games are stored, so anything already saved should remain intact and untouched. (Although the names may come out a bit strange because the characters have been remapped.) TRANSLATION: Some text was cut from the mayor's thank-you speech when you rescue Alice midway through the game. He originally addressed her, too, along these lines: "Alice! Are you safe? Damn you for making me worry. I had save you. And save you he did!" Most of the children referred to themselves in the third person: this is Miyuki's house; I'm Kinu-chan let's play; this is Hitomi's place. Their space-consuming names were removed, as was the name of the boy who's rooting for you (Mikey). The following item and ability names were changed (again, mostly due to space constraints): Lifesource -> Life Bulb Angel Ring -> Angel Arm Esper Beam -> Psi Beam Power Repair -> HP Repair Esper Light -> Esper Lamp Alice's Necklace -> Necklace Red Jewel -> Garnet Small Rod -> Wand Big Rod -> Staff Esper Eye -> Esper Specs Miracle Capsule -> Capsule Rocket Launcher -> Bazooka CREDITS: I used Tile Layer Pro and YY-CHR for graphics, Thingy and Hex Workshop for miscellaneous hex editing, and perl for most everything else. NN NesterJ came through during beta testing with auto-fire and fast disk access. FCEU ran the game in the first place. Finally, UIPS put it all together. Thanks to Parasyte for data breakpoints, Xodnizel for .91's memory window, and Toma for the DevilBoy font. -- Mute (February 26, '03)